diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md new file mode 100644 index 0000000..fdfabf1 --- /dev/null +++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md @@ -0,0 +1,15 @@ +
There is nothing more panic-inducing than seeing the opponent drop their entire hand at the bridge the second the match starts.
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These hyper-aggressive strategies thrive on the element of surprise and the defender's subsequent mistakes.
+Maintaining Composure +
Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.
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If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.
+Know the exact counter to popular rush cards.You can easily take their tower in return.Spacing is critical. +Distraction Tactics +
This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.
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Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.
+Defensive ToolExecutionThe Log / ZapMust be perfectly predictive if defending a fast goblin barrelHeavy DefenseEnsure it is not distracted by cheap swarm units before locking on +Turning the Tables +
The beauty of defending a rush perfectly is that you now have a massive army marching toward their side of the map.
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Use their impatience against them, build an impenetrable wall, and watch their strategy crumble.
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