diff --git a/Maximizing-Daily-Rewards-in-Tower-Rush.md b/Maximizing-Daily-Rewards-in-Tower-Rush.md new file mode 100644 index 0000000..948fd22 --- /dev/null +++ b/Maximizing-Daily-Rewards-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The lifeblood of any free-to-play competitive strategy game is its daily reward structure and quest system.
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If you only play ranked matches and ignore the daily objectives, your progression will be incredibly slow and painful.
+Managing Your Chest Cycle +
If you have four chest slots and all of them are locked, any victories you achieve on the ladder are technically 'wasted' from an economic perspective.
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To maximize this, you must schedule your gameplay around the specific unlock times of the chests in your inventory.
+The moment a chest is ready, start unlocking the next one.It is a mathematically terrible use of premium currency.If your slots are full, play casual modes or clan wars. +The Quest Board Strategy +
You should never blindly attempt to complete these quests in high-stakes ranked matches if it requires altering your main deck.
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If a quest requires you to play 50 goblin cards, build a deck entirely out of cheap goblins, jump into a casual match, and just spam them at the bridge.
+Daily TaskThe TrickPlay X Number of SpellsBuild a deck of 8 spells, enter a casual 2v2 match, and spam them on the enemy king tower; takes one minuteSpecific Unit WinSwap the card into your main deck if it fits; otherwise, reroll the quest to avoid losing ladder rank +The Long Game +
Logging in for fifteen minutes every single day is vastly superior to playing for ten hours once a month.
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The developers want you to play daily, so they are practically throwing free resources at you if you know where to look.
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