173 lines
4.0 KiB
Go
173 lines
4.0 KiB
Go
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package timer
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// 作者:黄新云
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import (
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"context"
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"fmt"
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"log"
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"sync"
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"time"
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)
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// 定时器
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// 原理:每毫秒的时间触发
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// TODO:不是最新的
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type timerStr struct {
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Callback callback // 需要回调的方法
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CanRunning chan (struct{})
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BeginTime time.Time // 初始化任务的时间
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NextTime time.Time // 下一次执行的时间
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SpaceTime time.Duration // 间隔时间
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Params []int
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}
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var timerMap = make(map[int]*timerStr)
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var timerMapMux sync.Mutex
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var timerCount int // 当前定时数目
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var onceLimit sync.Once // 实现单例
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var nextTime = time.Now() // 下一次执行的时间
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// 定时器类
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func InitTimer(ctx context.Context) {
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onceLimit.Do(func() {
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timer := time.NewTicker(1 * time.Millisecond)
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go func(ctx context.Context) {
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Loop:
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for {
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select {
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case t := <-timer.C:
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if t.Before(nextTime) {
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// 当前时间小于下次发送时间:跳过
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continue
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}
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// 迭代定时器
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iteratorTimer(ctx, t)
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// fmt.Println("timer: 执行")
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case <-ctx.Done():
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// 跳出循环
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break Loop
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}
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}
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log.Println("timer: initend")
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}(ctx)
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})
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}
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// 添加需要定时的规则
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func AddToTimer(space time.Duration, call callback) int {
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timerMapMux.Lock()
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defer timerMapMux.Unlock()
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timerCount += 1
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// 计算出首次开始时间和时间间隔,保存在map里面
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nowTime := time.Now()
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t := timerStr{
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Callback: call,
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BeginTime: nowTime,
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NextTime: nowTime.Add(space),
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SpaceTime: space,
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CanRunning: make(chan struct{}, 1),
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}
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timerMap[timerCount] = &t
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if t.NextTime.Before(nextTime) {
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// 本条规则下次需要发送的时间小于系统下次发送时间:替换
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nextTime = t.NextTime
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}
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return timerCount
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}
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func DelToTimer(index int) {
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timerMapMux.Lock()
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defer timerMapMux.Unlock()
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delete(timerMap, index)
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}
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// 迭代定时器列表
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func iteratorTimer(ctx context.Context, nowTime time.Time) {
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timerMapMux.Lock()
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defer timerMapMux.Unlock()
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// fmt.Println("nowTime:", nowTime.Format("2006-01-02 15:04:05.000"))
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// 默认5秒后(如果没有值就暂停进来5秒)
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newNextTime := nowTime.Add(time.Second * 5)
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for k, v := range timerMap {
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v := v
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// 判断执行的时机
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if v.NextTime.Before(nowTime) {
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// fmt.Println("NextTime", v.NextTime.Format("2006-01-02 15:04:05.000"))
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// TODO:这个有问题:假如加上一个时间段还是比当前时间小,会导致连续多次执行
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v.NextTime = v.NextTime.Add(v.SpaceTime)
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if k == 0 {
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// 循环的第一个需要替换默认值
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newNextTime = v.NextTime
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}
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// 获取最小的
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if v.NextTime.Before(newNextTime) {
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// 本规则下次发送时间小于系统下次需要执行的时间:替换
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newNextTime = v.NextTime
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}
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// 处理中就跳过本次
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go func(ctx context.Context, v *timerStr) {
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select {
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case v.CanRunning <- struct{}{}:
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// TODO: 需要考虑分布式锁
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defer func() {
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// fmt.Printf("timer: 执行完成 %v %v \n", k, v.Tag)
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select {
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case <-v.CanRunning:
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return
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default:
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return
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}
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}()
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// fmt.Printf("timer: 准备执行 %v %v \n", k, v.Tag)
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timerAction(ctx, v.Callback)
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default:
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// fmt.Printf("timer: 已在执行 %v %v \n", k, v.Tag)
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return
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}
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}(ctx, v)
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}
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}
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// 实际下次时间小于预期下次时间:替换
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if nextTime.Before(newNextTime) {
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// 判断一下避免异常
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if newNextTime.Before(nowTime) {
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// 比当前时间小
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nextTime = nowTime
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} else {
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nextTime = newNextTime
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}
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}
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// fmt.Println("timer: one finish")
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}
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// 定义各个回调函数
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type callback func(context.Context) bool
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// 定时器操作类
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// 这里不应painc
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func timerAction(ctx context.Context, call callback) bool {
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defer func() {
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if err := recover(); err != nil {
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fmt.Println("timer:定时器出错", err)
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}
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}()
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return call(ctx)
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}
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